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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentDebug.h |
Include | #include "EntitySystem/MovieSceneComponentDebug.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EComponentDebugType
&123;
Unknown,
Bool,
Uint8,
int16,
Uint16,
Int32,
Float,
Double,
Vector2,
Vector3,
Vector4,
FrameTime,
ObjectKey,
Object,
Property,
InstanceHandle,
SequenceID,
EntityID,
Name,
BlendChannelID,
&125;
}
}
Values
Name | Description |
---|---|
Unknown | |
Bool | |
Uint8 | |
int16 | |
Uint16 | |
Int32 | |
Float | |
Double | |
Vector2 | |
Vector3 | |
Vector4 | |
FrameTime | |
ObjectKey | |
Object | |
Property | |
InstanceHandle | |
SequenceID | |
EntityID | |
Name | |
BlendChannelID |
Remarks
Defines a static type identifier for the natvis visualizer