Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include | #include "EntitySystem/MovieSceneEntityIDs.h" |
Syntax
namespace UE
{
namespace MovieScene
{
static int32 UE::MovieScene::ComponentMaskDWORDSize = (MaximumNumComponentsSupported + 31) / 32;
}
}
Remarks
Defines the number of DWORDs that we need to store for component masks