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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/UE__MovieScene__-_2
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeInfo.h |
| Include | #include "EntitySystem/MovieSceneComponentTypeInfo.h" |
namespace UE
{
namespace MovieScene
{
FNotImplemented * UE::MovieScene::AddReferencedObjectForComponent
(
...
)
}
}
Remarks
Stub for components that do not need reference collection. Overload void AddReferencedObjectForComponent(FReferenceCollector ReferenceCollector, T Component) for your own implementation NOTE: The return value is very important - overloaded AddReferencedObjectForComponent functions should return void otherwise they will not get called by the entity manager.