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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/UE__MovieScene__-_1
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeInfo.h |
| Include | #include "EntitySystem/MovieSceneComponentTypeInfo.h" |
namespace UE
{
namespace MovieScene
{
template<typename T>
TEnableIf< TPointerIsConvertibleFromTo< T, UObject >::Value >::Type UE&58;&58;MovieScene&58;&58;AddReferencedObjectForComponent
&40;
FReferenceCollector &42; ReferenceCollector,
T &42;&42; Component
&41;
}
}
Remarks
Instantiation for raw pointers