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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TPropertyComponentHandlerImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... >, TIntegerSequence< int, CompositeIndices... >, CompositeTypes... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/MovieScenePropertyComponentHandler.h" |
void RecomposeBlendImpl
&40;
const FPropertyDefinition & PropertyDefinition,
TArrayView< const FPropertyCompositeDefinition > Composites,
const FValueDecompositionParams & InParams,
UMovieSceneBlenderSystem &42; Blender,
const StorageType & InCurrentValue,
TArrayView< StorageType > OutResults
&41;