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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TPropertyComponentHandlerImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... >, TIntegerSequence< int, CompositeIndices... >, CompositeTypes... >
- IPropertyComponentHandler::DispatchSetterTasks()
- TPropertyComponentHandlerImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... >, TIntegerSequence< int, CompositeIndices... >, CompositeTypes... >::DispatchSetterTasks()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/MovieScenePropertyComponentHandler.h" |
virtual void DispatchSetterTasks
&40;
const FPropertyDefinition & Definition,
TArrayView< const FPropertyCompositeDefinition > Composites,
const FPropertyStats & Stats,
FSystemTaskPrerequisites & InPrerequisites,
FSystemSubsequentTasks & Subsequents,
UMovieSceneEntitySystemLinker &42; Linker
&41;