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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TInitialValueProcessorImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... > >
- IInitialValueProcessor::Process()
- TInitialValueProcessorImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... > >::Process()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/MovieScenePropertyComponentHandler.h" |
virtual void Process
&40;
const FEntityAllocation &42; Allocation,
const FComponentMask & AllocationType
&41;
Remarks
Process all initial values for the specified allocation