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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
Syntax
template<int32 NumComponents, bool AutoExpandAccessors>
struct TEntityTaskCaller
Specializations
TEntityTaskCaller< NumComponents, false >
TEntityTaskCaller< NumComponents, true >