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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityRange > TEntityRange
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
TEntityRange
&40;
int32 InNum
&41;
Remarks
Constructor that initializes the size, but no component ptrs. Subsequent calls to InitializeComponentArray should be made