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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityRange
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
Include | #include "EntitySystem/MovieSceneEntityRange.h" |
template<int ComponentTypeIndex, typename ValueType>
void SetComponent
&40;
int32 EntityIndex,
ValueType && InValue
&41; const
Remarks
Assign the value of an entity's component from its templated component array index, using the entity's index within this range.
Parameters
Name | Description |
---|---|
EntityIndex | The index of the entity within this range |
InValue | The value to assign to the component |