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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/TEntityG-
- IEntityGroupingHandler::ProcessAllocation()
- TEntityGroupingHandlerImpl< GroupingPolicy, TIntegerSequence< int, ComponentIndices... >, ComponentTypes... >::ProcessAllocation()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityGroupingSystem.h |
| Include | #include "EntitySystem/MovieSceneEntityGroupingSystem.h" |
virtual void ProcessAllocation
(
FEntityAllocationIteratorItem Item,
FReadEntityIDs EntityIDs,
TWrite < FEntityGroupID > GroupIDs,
FEntityGroupBuilder * Builder
)
Remarks
Process an allocation and group the entities found therein