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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityBuilderImpl< TIntegerSequence< int, Indices... >, T... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
void MutateExisting
&40;
FEntityManager &42; EntityManager,
FMovieSceneEntityID EntityID,
const FTypelessMutation & Base
&41;
Remarks
Mutate an existing entity using this instance's payload and an additional mask of components.
Will invalidate this instance of TEntityBuilder so its payload cannot be used again.
Parameters
Name | Description |
---|---|
EntityManager | The entity manager that houses EntityID. All component types must relate to this class. |
EntityID | The entity to mutate |
Base | (Optional) An additional base mutation to apply while modifying this entity |