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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TEntityBuilderImpl< TIntegerSequence< int, Indices... >, T... >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
TEntityBuilder< T..., FAddMany > AddMany
&40;
const FComponentMask & InComponentsToAdd
&41;
Remarks
Add all the specified default-constructed component type to the entity A new builder that includes the new component
Parameters
Name | Description |
---|---|
InComponentsToAdd | A (possibly empty) component mask that defines all the components to add |