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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
Inheritance Hierarchy
- TComponentPtr
- TRead
- TComponentLock< TRead< T > >
- TReadOptional
- TComponentLock< TReadOptional< T > >
- TWrite
- TComponentLock< TWrite< T > >
- TWriteOptional
- TComponentLock< TWriteOptional< T > >
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
| Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
template<typename T>
struct TComponentPtr
Remarks
Facade for any component data type
Variables
| Type | Name | Description | |
|---|---|---|---|
| T * | ComponentPtr |
Constructors
| Type | Name | Description | |
|---|---|---|---|
TComponentPtr
(
T* InComponentPtr |
|||
TComponentPtr
(
const TComponentPtr& RHS |
|||
TComponentPtr
(
TComponentPtr&& RHS |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArrayView< T > | AsArray
(
int32 Num |
Retrieve this component data as an array view of the specified size (usually the size will be FEntityAllocation::Num()) | |
| T * | AsPtr () |
Explicitly convert this component data to its underlying pointer type | |
| ValueType | ComponentAtIndex
(
int32 Index |
||
| bool | IsValid () |
||
| TArrayView< T > | Slice
(
int32 StartIndex, |
Retrieve a slice of this component data as an array view of the specified size and offset (usually the size will be FEntityAllocation::Num()) |
Operators
| Type | Name | Description | |
|---|---|---|---|
operator T * () |
|||
| ValueType | operator* () |
||
| ValueType | operator[]
(
int32 Index |
||
| TComponentPtr & | operator=
(
const TComponentPtr& RHS |
||
| TComponentPtr & | operator=
(
TComponentPtr&& RHS |
||
| T * | operator-> () |
Typedefs
| Name | Description |
|---|---|
| ValueType | Value type is either a T or const T& for read-only types, or T& for writeable types |