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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TComponentPtr
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
TArrayView< T > Slice
&40;
int32 StartIndex,
int32 Num
&41; const
Remarks
Retrieve a slice of this component data as an array view of the specified size and offset (usually the size will be FEntityAllocation::Num())