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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TComponentLock< FWriteErasedOptional > > TComponentLock
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
TComponentLock
&40;
const FComponentHeader &42; InHeader,
EComponentHeaderLockMode InLockMode,
FEntityAllocationWriteContext InWriteContext,
int32 ComponentOffset
&41;