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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TComponentLock< FReadErased >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
const void &42; ComponentAtIndex
&40;
int32 Index
&41; const