Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TComponentLockMixin< FScopedHeaderWriteLock > > TComponentLockMixin
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
TComponentLockMixin&40;&41;