Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
Inheritance Hierarchy
- FAddConditional
- TAddConditional
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
| Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
template<typename T>
struct TAddConditional : public UE::MovieScene::FAddConditional
Remarks
Implemtntation of a conditional typed add payload
Variables
| Type | Name | Description | |
|---|---|---|---|
| TOptional< T > | Payload |
Constructors
| Type | Name | Description | |
|---|---|---|---|
TAddConditional
(
TComponentTypeID< T > ComponentTypeID, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Apply
(
FEntityAllocation* Allocation, |