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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TAddConditional
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
template<typename PayloadType>
TAddConditional
&40;
TComponentTypeID< T > ComponentTypeID,
PayloadType && InPayload,
bool bInCondition
&41;