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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TAddConditional
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
void Apply
&40;
FEntityAllocation &42; Allocation,
int32 ComponentOffset
&41;