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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > ISequenceUpdater
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceUpdaters.h |
Include | #include "EntitySystem/MovieSceneSequenceUpdaters.h" |
void Update
&40;
UMovieSceneEntitySystemLinker &42; InLinker,
FRootInstanceHandle InInstanceHandle,
IMovieScenePlayer &42; InPlayer,
const FMovieSceneContext & InContext
&41;
Remarks
Called in order that this updater may make any changes to the linker's environment before its sequence is evaluated (ie, initialize or unlink any entity instantiations)
Parameters
Name | Description |
---|---|
InLinker | The linker that is evaluating this sequence |
InInstanceHandle | The instance handle for the top level sequence instance that this updater belongs to |
InPlayer | The movie scene player instance playing this sequence |
InContext | The root-level context for the current evaluation. |