Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > IPropertyComponentHandler
- IPropertyComponentHandler::GetPreAnimatedStateStorage()
- TPropertyComponentHandlerImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... >, TIntegerSequence< int, CompositeIndices... >, CompositeTypes... >::GetPreAnimatedStateStorage()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
virtual TSharedPtr< IPreAnimatedStorage > GetPreAnimatedStateStorage
&40;
const FPropertyDefinition & Definition,
FPreAnimatedStateExtension &42; Container
&41;
Remarks
Retrieve the pre-animated storage for the property that this handler represents
Parameters
Name | Description |
---|---|
Definition | The property definition this handler was registered for |
Container | The Pre-Animated state container extension that owns all pre-anim state for this evaluation |