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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > IPropertyComponentHandler
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
virtual void DispatchInitializePropertyMetaDataTasks
&40;
const FPropertyDefinition & Definition,
FSystemTaskPrerequisites & InPrerequisites,
FSystemSubsequentTasks & Subsequents,
UMovieSceneEntitySystemLinker &42; Linker
&41;
Remarks
Dispatch tasks that cache a pre-animated value for any entities that have the CachePreAnimatedState tag
Parameters
Name | Description |
---|---|
Definition | The property definition this handler was registered for |
InPrerequisites | Task prerequisites for any entity system tasks that are dispatched |
Subsequents | Subsequents to add any dispatched tasks to |
Linker | The linker that owns the entity manager to dispatch tasks for |
MetaDataProvider | Interface that is able to locate properties for entity IDs |