Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- IInitialValueProcessor
- TInitialValueProcessorImpl< PropertyTraits, TPropertyMetaData< MetaDataTypes... >, TIntegerSequence< int, MetaDataIndices... > >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
Syntax
struct IInitialValueProcessor
Remarks
Interface required for initializing initial values on entities
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Finalize () |
Finish processing |
![]() |
void | Initialize
(
UMovieSceneEntitySystemLinker* Linker, |
Initialize this processor before any allocations are visited |
![]() |
void | Process
(
const FEntityAllocation* Allocation, |
Process all initial values for the specified allocation |