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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/IEntitySystemScheduler
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieSceneTaskScheduler.h |
| Include | #include "EntitySystem/IMovieSceneTaskScheduler.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/IMovieSceneTaskScheduler.cpp |
FTaskID CreateForkedAllocationTask
&40;
const FTaskParams & InParams,
TSharedPtr< ITaskContext > InTaskContext,
TaskFunctionPtr InTaskFunction,
TFunctionRef< void(FEntityAllocationIteratorItem, TArray< FPreLockedDataPtr > &)> InPreLockFunc,
const FEntityComponentFilter & Filter,
const FComponentMask & ReadDeps,
const FComponentMask & WriteDeps
&41;
Remarks
Create one task for each of the entity allocations that match the specified filter