Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieSceneTaskScheduler.h |
| Include | #include "EntitySystem/IMovieSceneTaskScheduler.h" |
Syntax
struct FTaskParams
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bForceConsumeUpstream | ||
| uint8: 1 | bForceGameThread | ||
| uint8: 1 | bForcePrePostTask | ||
| uint8: 1 | bForcePropagateDownstream | ||
| uint8: 1 | bSerialTasks | ||
| const TCHAR * | DebugName | ||
| TStatId | StatId |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FTaskParams
(
const TStatId& InStatId |
|||
FTaskParams
(
const TCHAR* InDebugName, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FTaskParams & | Force this task to run on the game thread | ||
| FTaskParams & | Force this task to run Pre/Post callbacks even if there is no meaningful work to be done in the body | ||
| FTaskParams & | Stat
(
const TStatId& InStatId |
Set a custom stat ID for this task |