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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSystemTaskDependencies.h |
Include | #include "EntitySystem/MovieSceneSystemTaskDependencies.h" |
Syntax
struct FSystemTaskPrerequisites
Constructors
Type | Name | Description | |
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FSystemTaskPrerequisites
(
std::initializer_list< FGraphEventRef > InEvents |
Functions
Type | Name | Description | |
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void | AddComponentTask
(
FComponentTypeID ComponentType, |
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void | AddRootTask
(
const FGraphEventRef& InNewTask |
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const FGraphEventArray * | All () |
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void | Consume
(
const FSystemTaskPrerequisites& Other |
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void | Empty () |
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void | FilterByComponent
(
FGraphEventArray& OutArray, |
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void | FilterByComponent
(
FGraphEventArray& OutArray, |
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int32 | Num () |
Typedefs
Name | Description |
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FComponentTypeID |