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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FSequenceInstance
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
Include | #include "EntitySystem/MovieSceneSequenceInstance.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void Update
&40;
UMovieSceneEntitySystemLinker &42; Linker,
const FMovieSceneContext & InContext
&41;
Remarks
Called after dissection for root level instances in order for this sequence instacne to update any entities it needs for evaluation.
Parameters
Name | Description |
---|---|
Linker | The linker that owns this sequence instance |
InContext | The (potentially dissected) context that this sequence instance is to be evaluated with |