Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FSequenceInstance
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
Include | #include "EntitySystem/MovieSceneSequenceInstance.h" |
uint16 GetSerialNumber&40;&41; const
Remarks
Get the serial number for this sequence instance that it was created with on construction. The serial number of this instance that is used to check that handles to it are still valid.