Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FSequenceInstance
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
Include | #include "EntitySystem/MovieSceneSequenceInstance.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void Finish
&40;
UMovieSceneEntitySystemLinker &42; Linker
&41;
Remarks
Mark this instance as finished, causing all its entities to be unlinked and the instance to become inactive at the end of the next update.
Parameters
Name | Description |
---|---|
Linker | The linker that owns this sequence instance |