Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FSequenceInstance
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void DissectContext
&40;
UMovieSceneEntitySystemLinker &42; Linker,
const FMovieSceneContext & Context,
TArray< TRange< FFrameTime >> & OutDissections
&41;
Remarks
Called only for top-level sequence instances before any updates to it with the specified context. This allows the sequence an opportunity to dissect the context into a series of distinct evaluations to force determinism.
Parameters
| Name | Description |
|---|---|
| Linker | The linker that owns this sequence instance |
| Context | The overall context that this sequence instance is being evaluated with |
| OutDissections | An array to populate with dissected time ranges that should be evaluated separately, in order. |