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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FSequenceInstance
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
Include | #include "EntitySystem/MovieSceneSequenceInstance.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void DissectContext
&40;
UMovieSceneEntitySystemLinker &42; Linker,
const FMovieSceneContext & Context,
TArray< TRange< FFrameTime >> & OutDissections
&41;
Remarks
Called only for top-level sequence instances before any updates to it with the specified context. This allows the sequence an opportunity to dissect the context into a series of distinct evaluations to force determinism.
Parameters
Name | Description |
---|---|
Linker | The linker that owns this sequence instance |
Context | The overall context that this sequence instance is being evaluated with |
OutDissections | An array to populate with dissected time ranges that should be evaluated separately, in order. |