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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FPropertyRegistry
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyRegistry.h |
Include | #include "EntitySystem/MovieScenePropertyRegistry.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieScenePropertyRegistry.cpp |
static TOptional< FResolvedProperty > ResolveProperty
&40;
UObject &42; Object,
const FMovieScenePropertyBinding & PropertyBinding,
FCustomAccessorView CustomAccessors
&41;
Remarks
Resolve a property to either a fast ptr offset, or a custom property accessor based on the specified array falling back to a slow instance binding if possible An optional variant specifying the resolved property if it resolved successfully
Parameters
Name | Description |
---|---|
Object | The object to resolve the property for |
PropertyBinding | The property binding to resolve |
CustomAccessors | A view to an array of custom accessors (as retrieved from ICustomPropertyRegistration::GetAccessors) |