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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FPropertyRecomposerImpl
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/MovieScenePropertyComponentHandler.h" |
template<typename PropertyTraits>
TRecompositionResult< typename PropertyTraits::StorageType > RecomposeBlendOperational
&40;
const TPropertyComponents< PropertyTraits > & InComponents,
const FDecompositionQuery & InQuery,
const typename PropertyTraits::StorageType & InCurrentValue
&41;