Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FOptionalWriteAccess
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
FOptionalWriteAccess
&40;
FComponentTypeID InComponentType
&41;