Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
Inheritance Hierarchy
- FOptionalComponentAccess
- FOptionalReadAccess
- TOptionalReadAccess
- FOptionalWriteAccess
- TOptionalWriteAccess
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
struct FOptionalComponentAccess
Variables
| Type | Name | Description | |
|---|---|---|---|
| FComponentTypeID | ComponentType |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PreLockComponentData
(
const FEntityAllocation* Allocation, |