Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMutualComponentInclusivity.h |
| Include | #include "EntitySystem/MovieSceneMutualComponentInclusivity.h" |
Syntax
struct FMutualInclusivityGraph
Remarks
A mutual inclusion graph for adding components to an entity based on the presence of other components
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | ComputeMutuallyInclusiveComponents
(
EMutuallyInclusiveComponentType TypesToCompute, |
Populate a component mask with all the necessary mutually inclusive components given an input type. | |
| void | DefineComplexInclusionRule
(
const FComplexInclusivityFilter& InFilter, |
Define a new complex rule specifying that all of Dependents should exist if InFilter is matched | |
| void | DefineComplexInclusionRule
(
const FComplexInclusivityFilter& InFilter, |
Define a new complex rule specifying that all of Dependents should exist if InFilter is matched | |
| void | DefineMutualInclusionRule
(
FComponentTypeID Predicate, |
Define a new rule specifying that all of Dependents should always exist if Predicate exists | |
| void | DefineMutualInclusionRule
(
FComponentTypeID Predicate, |
Define a new rule specifying that all of Dependents should always exist if Predicate exists |