Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyBinding.h |
| Include | #include "EntitySystem/MovieScenePropertyBinding.h" |
Syntax
USTRUCT ()
struct FMovieScenePropertyBinding
Remarks
Source property binding information for an entity on a moviescene timeline Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCanUseClassLookup | True if this property can be considered for fast property offset resolution(ie the property address is always a constant offset from the obejct ptr), false otherwise | |
| FName | PropertyName | Leaf name of the property to animate | |
| FName | PropertyPath | Full path to the property from the object including struct and array indirection |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMovieScenePropertyBinding
(
FName InPropertyName, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| FMovieScenePropertyBinding | FromPath
(
const FString& InPropertyPath |
||
| void | PostSerialize
(
const FArchive& Ar |