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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyBinding.h |
Include | #include "EntitySystem/MovieScenePropertyBinding.h" |
Syntax
struct FMovieScenePropertyBinding
Remarks
Source property binding information for an entity on a moviescene timeline Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCanUseClassLookup | True if this property can be considered for fast property offset resolution(ie the property address is always a constant offset from the obejct ptr), false otherwise |
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FName | PropertyName | Leaf name of the property to animate |
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FName | PropertyPath | Full path to the property from the object including struct and array indirection |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMovieScenePropertyBinding
(
FName InPropertyName, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ||
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FMovieScenePropertyBinding | ||
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void | PostSerialize
(
const FArchive& Ar |