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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FMovieSceneEntitySystemRunner
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
bool QueueFinalUpdateAndDestroy
&40;
FInstanceHandle Instance
&41;
Remarks
Queue a final update for the specified instance, optionally destroying it after finishing it true if the update requires a flush, or false if it was finished and/or destroyed immediately without requiring a flush