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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FMovieSceneEntitySystemRunner > HasQueuedUpdates
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
Include | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
bool HasQueuedUpdates
&40;
FInstanceHandle Instance
&41; const
Remarks
Returns whether the given instance is queued for any updates.