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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FMovieSceneEntitySystemRunner
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
Include | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
UE::MovieScene::ESystemPhase GetCurrentPhase&40;&41; const
Remarks
Access this runner's currently executing phase