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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FMovieSceneEntitySystemRunner
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
void Flush
&40;
double BudgetMs
&41;
Remarks
Flushes the update queue and applies any outstanding evaluation logic
Parameters
| Name | Description |
|---|---|
| BudgetMs | A budget (in milliseconds) to use for evaluation. Evaluation will cease prematurely once this budget is spent and will process the outstanding work on the next call to Flush. A value of 0.0 signifies no budget - the queue will be fully processed without leaving any outstanding work |