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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FInterrogationKey
Remarks
A key that uniquely identifies a specific interrogation time with a group of entities allocated within a channel
Variables
Type | Name | Description | |
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FInterrogationChannel | Channel | The channel that the entities are allocated within |
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int32 | InterrogationIndex | The index of the interrogation (see FSystemInterrogator::InterrogateTime, and FSystemInterrogator::InterrogationData) |
Constructors
Type | Name | Description | |
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FInterrogationKey
(
FInterrogationChannel InChannel, |
Functions
Type | Name | Description | |
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FInterrogationKey | Default
(
int32 InInterrogationIndex |
|
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bool | IsValid () |