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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FInterrogationChannel
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
static FInterrogationChannel Default&40;&41;
Remarks
A default interrogation channel that can be used when interrogation is only operating on a single set of tracks