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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FInitialValueCache
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
Include | #include "EntitySystem/MovieSceneInitialValueCache.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneInitialValueCache.cpp |
static TSharedPtr< FInitialValueCache > GetGlobalInitialValues&40;&41;
Remarks
- Retrieve a container used for sharing initial values between linkers.
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The instance is not referenced internally, so will be destroyed when all externally owned shared pointers are destroyed.