Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
Inheritance Hierarchy
- FComponentAccess
- FReadAccess
- FErasedOptionalReadAccess
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
struct FErasedOptionalReadAccess : public UE::MovieScene::FReadAccess
Constructors
| Type | Name | Description | |
|---|---|---|---|
FErasedOptionalReadAccess
(
FComponentTypeID InComponentTypeID |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FOptionalComponentReader | LockComponentData
(
const FEntityAllocation* Allocation, |
||
| void | PreLockComponentData
(
const FEntityAllocation* Allocation, |
||
| FReadErasedOptional | ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
Constants
| Name | Description |
|---|---|
| PreLockedDataNum |