Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityManager
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include | #include "EntitySystem/MovieSceneEntityManager.h" |
template<typename T, typename ValueType>
void WriteComponentChecked
&40;
FMovieSceneEntityID Entity,
TComponentTypeID< T > ComponentTypeID,
ValueType && Value
&41;
Remarks
Write a component value that is known to exist to an entity.
this is a general purpose convenience utility which should not be used for high-performance runtime code. See FEntityTaskBuilder.
Parameters
| Name | Description |
|---|---|
| Entity | The ID of the entity to read from |
| ComponentTypeID | The component that is to be read |
| Value | The value to write |