Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
template<typename T, typename ValueType>
void WriteComponentChecked
&40;
FMovieSceneEntityID Entity,
TComponentTypeID< T > ComponentTypeID,
ValueType && Value
&41;
Remarks
Write a component value that is known to exist to an entity.
this is a general purpose convenience utility which should not be used for high-performance runtime code. See FEntityTaskBuilder.
Parameters
Name | Description |
---|---|
Entity | The ID of the entity to read from |
ComponentTypeID | The component that is to be read |
Value | The value to write |